Not everything is as it appears however, and soon Riley finds herself in conflict with Parentage, a mysterious collective that seems to be manipulating the same strange anomaly that Alex first discovered in Oxenfree. Riley is responsible for planting radio transmitters around Camena to help a research group gather data about the unnatural electromagnetic waves that have been interfering with equipment around the coastal town. Taking place five years after the events of Oxenfree, Oxenfree II sees you play as Riley Poverly, who returns to her hometown of Camena to take an entry-level job as an environmental researcher. And it's in this difference where Oxenfree II most intrigues me-I want to see how a "coming of age" story centered around adult characters plays out. While Oxenfree's Alex is a 17-year-old high school girl struggling to overcome her immediate past, Oxenfree II's Riley is a 32-year-old woman trying to prepare for the hardships of her immediate future. With the gameplay looking so similar, seemingly the biggest difference between Oxenfree II and Oxenfree is their respective stories, most noticeably how their protagonists are in two very different stages of life. Now Playing: Oxenfree II: Lost Signals - Official Announcement Trailer When deciding how a conversation will go, determining what to say is just as important as figuring out when to say it, as you can sometimes get different responses depending on whether you interrupt someone or wait to speak.īy clicking 'enter', you agree to GameSpot's It looks like it could-just as in Oxenfree, in Oxenfree II, you're walking around and solving fairly elementary environmental puzzles while taking care to skillfully navigate through conversations. Without actually going hands-on with the game, I can't tell if that causes Oxenfree II to feel a bit same-y in comparison to what Night School has released before. If you want more of the first game, it looks like that's what you're going to get. Oxenfree II doesn't seem to radically evolve upon the core formula Night School used for games like Oxenfree and Afterparty. At an hour-long preview event for Oxenfree II, I got to see how the game plays, and my initial thoughts are that it looks a whole lot like the first. It is possible that William Russell is a family member or related to Tim Russell in some way.Oxenfree II: Lost Signals continues building upon the world of developer Night School Studio's debut game, Oxenfree. He later petitioned to have the land federally protected and turned into a wildlife sanctuary in 1974. He frequently wandered Edwards Forest ( Towhee Woods) and sketched the wildlife. There is a historical figure of Edwards Island by the name of Tim Russell who was a colonel stationed at Fort Milner when the fort was active. His body was found hanging from a tree in- static/interference. static/interference - News reader voice: William Russell, a local park ranger working in Edwards Forest, killed himself today, after what his wife describes as a year’s-long battle with depression. William Russell: I was a park warden at Grants Pass, so, this'll be old hat to me. static/interference - Woman's voice: Ah, it'll be good having somebody else here to watch over the grounds, Bill. Location: The extreme top left of Towhee Woods, near the Bridge Stand exit.ĭistorted voice: George 3.
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